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Uncloned Math – A catalog of original mathematical game mechanics

Uncloned Math – A catalog of original mathematical game mechanics

by UnclonedMath·Feb 15, 2026·2 points·0 comments

AI Analysis

●●SolidNiche GemBig BrainRabbit Hole

15 years of bespoke math mechanics, but playable demos remain behind 'Preamble' link.

Strengths
  • Original mathematical foundation (cascade dynamics, topological transforms, constraint growth) differentiates from imitation design.
  • Author's 15-year track record and rigor in formalization legitimate the 'Uncloned' claim.
  • Multiple completed projects (PADDLA, Dominake) prove concept viability, not vaporware.
Weaknesses
  • Landing page offers preamble/projects buttons but actual game list/playable links hidden behind navigation.
  • No clear monetization, licensing, or distribution strategy for designers wanting to license mechanics.
Category
Target Audience

Game designers, mathematicians interested in procedural mechanics, indie developers seeking novel game systems.

Post Description

Hi HN!

I'm a mathematician who's spent 15+ years designing game mechanics. Lately I've been focused on what I call "Uncloned Math" — original systems where the core mechanic comes from a mathematical model, not from copying what already exists in the industry.

I've built over a dozen of these. Each is based on a different idea: graph propagation, topological transforms, cascade dynamics, constraint growth, verifiable physics engines.

https://constarik.github.io/UnclonedMath/

Some highlights:

• PADDLA — a physics arcade with provably fair outcomes. Every result is mathematically verifiable. Playable now.

• Dominake — a domino snake puzzle: place all unique dominoes on a grid and connect them into a chain where touching ends must match. Playable now.

• Samurai Welfare — two overlapping graphs where node activation on one layer propagates through both, creating interference.

• Chain Lightning — electric arcs cascade across a grid, each hop reshaping the path for the next.

• Rising Towers — columns grow with neighbor-based height constraints, producing emergent structures.

Most are experimental slot/puzzle hybrids. PADDLA and Dominake are the ones you can play right now.

Curious what HN thinks: — Which mechanics seem worth exploring further? — Does this kind of catalog have value for designers or researchers?

Thanks!

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