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1vsALL Season 3 – Memory game where you remember patterns, not colors

1vsALL Season 3 – Memory game where you remember patterns, not colors

by chrisremo85·Feb 15, 2026·1 point·0 comments

AI Analysis

●●SolidBig BrainSlickNiche Gem
The Take

Memorystorm forces you to remember shapes and pitches instead of 'the red one' — that design choice actually changes the cognitive challenge in a neat, non-trivial way. The use of a seeded PRNG to give every player the exact same sequence (plus weekly resets) turns this into a pure-skill race rather than a luck contest. The only real friction is the visible ad/watch-for-ad payoff, which undercuts the otherwise tight competitive UX.

Category
Target Audience

Casual and competitive gamers, memory-game fans, speedrunners and leaderboard chasers

Post Description

Season 3 of 1vsALL just launched with a fifth game mode: MEMORYSTORM.

It's Simon Says, but panels use geometric patterns (solid, hollow, grid, stripes, diamonds, dots) instead of colors. All monochrome. You can't shortcut it by remembering "the red one" — you have to remember shapes. Each panel also has a distinct audio pitch for multi-sensory memory.

Difficulty is layered: 4 of 6 panels are active initially. The 5th unlocks at round 8, the 6th at round 15. Speed only ramps after all 6 are in play. Early rounds build familiarity, late rounds destroy it.

Same rule as the other four games (typing, aim, rhythm, bullet-hell dodge): every player faces the exact same deterministic sequence (seeded PRNG). You race against the leader's ghost replay on the identical challenge. Leaderboards are pure skill.

Weekly season resets — Season 3 boards are empty across all five games. Free, no account, browser-based.

https://1vsall.voidmind.io

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