I revived Scoragora, a World Cup prediction game
Revived 2014 prediction game with free calendar sync and no betting or ads.

Clever Steam Workshop reuse for private save sync eliminates subscription servers; 26 games supported.
Co-op gamers, indie game players avoiding subscription fees
Nitrado (dedicated servers) · Self-hosted save sync solutions
I built SaveSync to automate this without the subscription model. Instead of building my own cloud backend, I’m leveraging the Steam Workshop API as a private storage layer.
The tool handles the encryption locally before uploading the saves as unlisted Workshop items, so they stay private to you and your friends. For games like Minecraft that aren't natively on Steam, I built a feature that tunnels the connection through Steam's network so friends can join each other as if they were on the same local network.
It’s a one-time purchase because I’m tired of everything being a subscription. I’m curious if anyone here has tried repurposing the Workshop API for data storage like this, or if you’ve run into specific issues with file conflicts in these kinds of sync setups.
Revived 2014 prediction game with free calendar sync and no betting or ads.
SwiftUI-built launcher with CRT scanline themes and automatic soundtrack playback while browsing.
Yet another Excalidraw backend when the official version already has cloud saving and collab.
Git hooks that snapshot your Postgres DB on every branch switch.
Precision sobriety tracking with savings calculator beats generic habit-builders, but app-only limits reach.
Scroll and nav sync across devices beats manual mobile testing workflows.