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Dominake – A domino puzzle where 5×6 grids are impossible

Dominake – A domino puzzle where 5×6 grids are impossible

by UnclonedMath·Feb 16, 2026·1 point·0 comments

AI Analysis

●●SolidCozyEye CandyBig Brain

Elegant puzzle where grid size is constrained by Eulerian path math, not arbitrary limits.

Strengths
  • Novel constraint: uses graph theory (Kₙ odd-vertex rule) to mathematically determine valid grid sizes, not hand-balanced
  • Interactive preview system (green/blue/red for free/partial/blocked) gives clear visual feedback without spoilers
  • Single-file vanilla HTML—zero dependencies, instant load, works anywhere without backend
Weaknesses
  • Niche audience: puzzle game appeal is narrow compared to mainstream gaming categories
  • No multiplayer, leaderboards, or progression system beyond three difficulty levels
Category
Target Audience

Puzzle enthusiasts, casual gamers

Similar To

Simon Tatham's Puzzle Collection · Picross/Nonogram games · Dominoes classic

Post Description

Dominake = dominoes + snake. Divide a number grid into domino pairs, then link them into a continuous chain where touching ends match. Under the hood it's two classic problems at once: a Hamiltonian path covers every cell, while the domino chain forms an Eulerian path in the complete graph Kₙ. For 5×6, K₆ has all vertices of odd degree — violating the Euler condition. The grid simply can't exist. Valid sizes: 4×5 (K₅), 6×7 (K₇), 8×9 (K₉). Three difficulty levels controlled by "traps" — false matches that look right but break the chain. Chain mode gives an open snake; Loop mode closes it into an Eulerian circuit. Hold any domino to preview where it can go (green/blue/red for free/partial/blocked). Animated snake on solve. Single HTML file, no frameworks, no backend, no ads. Built with Claude as a co-pilot. https://constarik.github.io/Dominake/ More original game mechanics (slots, arcades, puzzles): https://constarik.github.io/UnclonedMath/

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