I Created an Interactive Resume Space Invader Game
Space Invaders résumé is fun to play but hiring managers want PDFs, not high scores.

Kept simple: choose up to three priorities, execute focus blocks with a timer that persists across tabs, and finish with a short closure ritual. The interactive simulator and heavy-type dark landing sell the concept without avatars or points, which is the point — clever restraint, but there’s nothing yet that beats established habit or task apps apart from the design stance and micro-UX.
Knowledge workers and professionals (designers, writers, engineers, product folks) who want lightweight gamification of focus without childish UI
This page includes an interactive demo that simulates the core workflow: choosing priorities, staying in flow, and closing the day with intention.
There’s no downloadable app yet. The goal of this demo is purely to validate whether this approach resonates before building the full product.
Space Invaders résumé is fun to play but hiring managers want PDFs, not high scores.
Self-hosted interactive demos, but the repo contains only deployment scripts, not app code.
Gamified task/habit tracker with local storage demo, but Habitica already owns this niche.
Open-source alternative to Navattic for creating interactive product demos.
Sorting visualizer when Visualgo and dozens of alternatives already exist.
The product sells a clear promise: thumbnails that don't scream 'AI' by combining prompt-driven edits, a face‑swap flow, and a before/after compare slider. The landing shows actual UX work (upload → select → edit → export) but it stops short of proving the core claim — there's no technical transparency about the models, output rights, or real CTR validation, and the pricing looks steep for casual creators.