.Net/C# TUI framework (used Claude)
Another .NET TUI framework in alpha with security warnings about destructive operations.
An implementation for CSS Box Layout Engine
Implements full Flexbox semantics in idiomatic C++ and uses an incremental dirty-bit approach to avoid full recalculations — benchmarks show sub-millisecond initial layout and ~0.07ms single-property edits. It’s an attractive alternative for folks who find Yoga’s C API clumsy, but the repo feels early: README and docs are sparse and more examples/tests are needed before it becomes a drop-in replacement.
C++ GUI and game engine developers, toolkit authors, and systems programmers who need a lightweight, embeddable layout engine
I’ve been working on a GUI library and ran into a familiar problem: I needed a layout engine that was lightweight, predictable, and easy to integrate. I couldn’t quite find what I wanted, so I ended up building my own. That project became Masharif.
Masharif is a complete Flexbox layout engine. It supports margins, padding, gaps, and the full set of flex properties, with behavior aligned closely to how Flexbox works on the web.
Some technical notes: - Full Flexbox implementation - Supports margin, padding, gaps, and nested layouts - Designed to be simple to embed and reason about
Performance (tested with 10,101 nodes): - Initial layout: ~0.87 ms - Single property edit (width): ~0.07 ms - 100 property edits (flex-grow toggles): ~0.07 ms - Structural change (removing a child): ~0.75 ms
Why another layout engine? Yoga is the obvious industry standard, but I wanted something that feels more idiomatic C++ rather than C-style APIs. Mostly, though, I wanted to take on the challenge and really understand the problem space by building one myself.
I’d love feedback, criticism, or questions.
Another .NET TUI framework in alpha with security warnings about destructive operations.
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