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Tic-Tac-Toe

Tic-Tac-Toe

by ArneVogel·Feb 25, 2026·2 points·1 comment

AI Analysis

MidCozy

Ultimate Tic-Tac-Toe with bots using Monte Carlo instead of Minimax, but audience is vanishingly small.

Strengths
  • Monte Carlo bot simulation (random playout evaluation) is a valid workaround for games without chess-like evaluation functions.
  • Matchmaking and ratings infrastructure suggests production mindset beyond a hobby project.
Weaknesses
  • Founder-only user base; no evidence of community traction or competitive depth beyond friends-group play.
  • Game rules themselves are niche; even among board game enthusiasts, Ultimate Tic-Tac-Toe adoption is minimal.
Category
Target Audience

Casual gamers, Ultimate Tic-Tac-Toe enthusiasts

Similar To

Chess.com · Lichess

Post Description

Playing Ultimate Tic-Tac-Toe with my friends on pen and paper I wanted wondered if there is a online community like for chess but I didn't find any for multiplay with ratings, or any match making at all.

So here is my try to build a ultimate tic-tac-toe online community.

Since there are basically no players outside of me and my friends I have also added bot support. Something interesting here: the usual Minimax algorithm doesn't work since there is no evaluation function like with chess. The bot simulates X games with random moves and picks the move that wins the most.

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petersonh
113mo ago