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Go-LSM is a persistent Key-Value engine that ensures durability via a Write-Ahead Log (WAL) and a SkipList MemTable. It manages sorted disk storage using SSTables with footer-based indexing and handles data lifecycle through K-Way Merge compaction.

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I built a persistent LSM-Tree storage engine in Go from scratch

by Jyotishmoy·Feb 26, 2026·1 point·0 comments

AI Analysis

●●SolidBig BrainWizardry

Well-crafted LSM-Tree reference implementation in Go—but RocksDB and BadgerDB already solve this production-grade.

Strengths
  • Complete end-to-end LSM implementation: WAL, SkipList, SSTables, K-way compaction with tombstone handling shows real systems knowledge
  • Clean code organization with separate CLI, stress-test, and dump tooling for debugging
  • Binary protocol design and footer-based indexing show thoughtful low-level craft
Weaknesses
  • Zero production use case: RocksDB, BadgerDB, and LevelDB are mature, battle-tested alternatives for any real need
  • Educational reference, not a product—competes against learning resources and other toy implementations, not actual databases
Target Audience

Systems engineers, database enthusiasts, and CS students learning storage engine internals through clean reference implementation.

Similar To

RocksDB · BadgerDB · LevelDB

Post Description

GO-LSM: BUILDING A LOG-STRUCTURED MERGE-TREE ENGINE INTRODUCTION:

I've always been curious about the internals of databases, so I decided to build my own Log-Structured Merge-Tree (LSM-Tree) engine in Go to understand the "magic" behind write-optimized storage.

Go-LSM is a persistent Key-Value engine that manages the full lifecycle of data from volatile RAM to immutable disk storage.

TECHNICAL HIGHLIGHTS:

1. THE DURABILITY LAYER (WAL)

To ensure zero data loss, I implemented an append-only Write-Ahead Log.

• Custom binary protocol: [Type][KeyLen][ValLen][Key][Value] • File.Sync() to force kernel flushes to physical hardware • Ensures absolute durability on system crashes

2. SKIPLIST MEMTABLE Instead of a standard tree, I used a SkipList for the in-memory layer.

• Provides O(log n) search and insertion without the rebalancing complexity of Red-Black trees • Keeps keys lexicographically sorted for the eventual SSTable flush • Enables efficient memory-to-disk transitions

3. SSTABLE FOOTER-BASED INDEXING My SSTables are binary-searchable on disk using a tail-first reading strategy:

• Jump to the last 8 bytes of a file to find the Index Block pointer • Avoid full file scans by reading directly to the index • Execute binary search on sorted keys for O(log n) disk lookups

4. MAINTENANCE LAYER: COMPACTION Built a K-Way Merge compaction engine that handles performance optimization:

• Processes multiple SSTable layers and merges them into single, optimized files • Handles "Read Amplification" by reducing the number of files to check per query • Processes "Tombstones" to finalize deletions and reclaim disk space

5. TOOLING & DEBUGGING Custom binary parsers transform raw binary files into human-readable tables:

• lsm-dump: View sorted SSTable contents • lsm-wal-dump: Inspect unflushed Write-Ahead Log entries • Enables deep inspection of internal storage layers

KEY ENGINEERING LESSONS: Moving from standard application development to systems programming required a fundamental shift in how I think about memory and I/O:

• ENDIANNESS LOGIC: Handling Big-Endian vs. Little-Endian conversions for cross-platform compatibility • FILE OFFSET MANAGEMENT: Manually managing byte offsets and file pointer positioning • CONCURRENCY & THREAD SAFETY: Implementing thread-safe mechanisms for MemTable flushing • BINARY PROTOCOL DESIGN: Creating efficient, compact data encodings for durability

REPOSITORY: https://github.com/Jyotishmoy12/LSM-Tree-in-Golang

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Developer Tools●●Solid

I built a persistent LSM-Tree storage engine in Go from scratch

LSM-Tree from scratch in Go: WAL, SkipList, SSTables, compaction—education-grade.

WizardryBig BrainShip It
Jyotishmoy
103mo ago