I wrote a flight simulator in my own programming language
Proof-of-concept flight sim for the author's own Spectre language.

Emergent swarm intelligence puzzle with pheromone-only coordination; live leaderboard.
Puzzle enthusiasts, competitive programmers, algorithm hobbyists
TIS-100 · Human Resource Machine · Opus Magnum
You write a program in a custom assembly-like (we call it ant-ssembly) instruction set that controls 200 ants. Each ant can sense nearby cells (food, pheromones, home, other ants) but has no global view. The only coordination mechanism is pheromone trails, which ants can emit and sense them, but that's it. Your program runs identically on every ant.
The goal is to collect the highest percentage of food across a set of maps. Different map layouts (clustered food, scattered, obstacles) reward very different strategies. The leaderboard is live.
Grand prize is a trip to Maui for two paid for by Moment. Challenge closes March 12.
Curious what strategies people discover. We've seen some surprisingly clever emergent behavior internally.
Proof-of-concept flight sim for the author's own Spectre language.
Beautiful language museum, but curated content without novel technical contribution.
Yet another LeetCode clone with flashcards and interview simulators.
Non-deterministic compilation via LLM — every natural language programming attempt has failed for decades.
Self-hosting Miranda dialect compiler in 7kloc with 19-pass optimization and GC.
Prefix notation language that cuts LLM token usage by 70% compared to Python or C.