Stacked Game of Life
Stacked 3D Game of Life beats the flat grid, but it's still just Conway's automaton.
life4.py - Program that visualizes John Conway's "Game of Life" in a command terminal
Terminal Game of Life with camera controls, but dozens of GoL visualizers already exist.
Terminal enthusiasts, CS students, cellular automata hobbyists
See for background and details: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
Summary: The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which (at any given time) is in one of two possible states, "live" (alternatively "on") or "dead" (alternatively "off"). Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. The way the pattern of cells develops is driven by two rules, the so-called "Birth- and Survival-rules". The result looks like a busy scene of moving "micro-organism"-like creatures, crawling, expanding, dying out and re-emerging.
Stacked 3D Game of Life beats the flat grid, but it's still just Conway's automaton.
Hearing Game of Life patterns as music is unexpectedly mesmerizing—pure creative coding joy.
Working 32-bit computer in cellular automata with assembler, emulators, and full documentation.
Winning positions map to constant weight binary lexicode error-correcting codes.
Think of an RTS game UI for your coding LLMs: spawn Claude or Codex agents, assign tasks, and watch them produce diffs and file edits in real time on a 3D or 2D canvas. The repo bundles practical developer features — built-in file explorer with git diffs, conversation history, permission controls and a command palette — which turns the spectacle into a usable workflow. It’s delightful and ambitious, but gated by the need for Claude/Codex CLIs and local infra, so expect it to appeal mostly to experimenters rather than plug-and-play users.
Real survey data with demographic breakdowns, but it's just charts and a quiz.