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Making video games every day with Claude (Day 9: Pong Paralyzer)

Making video games every day with Claude (Day 9: Pong Paralyzer)

by pzxc·Apr 22, 2026·3 points·0 comments

AI Analysis

MidShip ItCozy

Yet another Pong clone, but the daily AI workflow is the actual hook.

Strengths
  • Working high score backend adds retention to otherwise simple browser games.
  • Lightweight HTML5 implementation loads instantly without heavy frameworks or assets.
  • Consistent daily shipping proves AI can accelerate repetitive game logic implementation.
Weaknesses
  • Pong is oversaturated; powerups don't differentiate it from thousands of existing clones.
  • Lacks mobile touch controls, limiting playability on phones despite being web-based.
Category
Target Audience

Retro gamers, AI hobbyists, web developers

Similar To

Itch.io · Kongregate · CrazyGames

Post Description

I used to run a flash games website (SWF files) years ago. I've made a few games of my own. I'm also an avid gamer and love to play games of all kinds.

I'm also a software engineer, and a few days ago I decided I wanted to run a games website again. So I bought the domain gamevibe.us and with the help of Claude I've been vibe-coding one video game every day since.

Happy to answer questions, take feedback, etc -- don't hold back, I know it's pretty elementary so far

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