Browser-based light pollution simulator using real photometric data
Real photometric data visualization in the browser using WebAssembly.

Real LDT files driving live sky-glow grades in a browser — that's genuinely wild.
Lighting designers, urban planners, and photometric engineers
AGi32 · Dialux · Relux
The atmospheric scattering model is currently single-scattering Rayleigh+Mie. Is that defensible for the use case, or should I move toward multi-scattering? The Bistro test scene works well visually but isn't a controlled environment. Anyone know of a public urban geometry asset that's more typical of real road-lighting evaluation? The CJJ 45 implementation (China's national road lighting standard) is the only one I've had to reverse-engineer from translated PDFs. If anyone has primary-source experience with it, I'd value a sanity check.
Open-source on GitHub (eulumdat-rs and the related crates). Crates.io: eulumdat
Real photometric data visualization in the browser using WebAssembly.
Pure Rust WASM viewer beats C++ incumbents—photometric lighting from IFC geometry is genuinely novel.
Three.js globe component with NASA night-light data built-in.
Unrestricted local strategy execution via WASM simulator—no compute or library limits.
Milkdrop running in the browser via WebGPU is pure nostalgia fuel.
More general than aTAM/kTAM tile models, but the audience is extremely narrow.