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An addictive phone game about phone addiction

An addictive phone game about phone addiction

by urbandw311er·May 11, 2026·5 points·3 comments

AI Analysis

●●SolidCozyShip It

Built in 2 days with Opus 4.7, proving AI can ship a full game loop fast.

Strengths
  • Level editor adds significant replay value for a 48-hour prototype.
  • Clean, retro pixel-art aesthetic that fits the stealth mechanics perfectly.
  • Demonstrates a highly effective 'collaborative prompting' workflow with LLMs.
Weaknesses
  • Closed source limits community extension despite the 'Show HN' spirit.
  • Gameplay loop is simple and may lack depth for hardcore gamers.
Category
Target Audience

Casual gamers, AI tooling enthusiasts

Similar To

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Post Description

I recently prototyped a web game for a nonprofit to highlight the dangers of phone addiction, but unfortunately I ended up making a really addictive game instead. :-\

I'm sharing this here mainly to serve as an indicator of what can be achieved early-2026 by a senior dev working with Opus 4.7 over 2 days using genuinely collaborative prompting. (ie plan->feedback->iterate)

Hope it provides some inspiration or entertainment - there's a level editor too - maybe Hacker Newsers could share their favourite creations here?

PS: If there's enough demand I'm happy to Open Source this (or DM me) - it's mainly just time restrictions at my end.

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