Back to browse
Triangle Layout Normal Evaluator

Triangle Layout Normal Evaluator

by las3rlars·May 16, 2026·2 points·0 comments

AI Analysis

●●SolidNiche GemBig Brain

Visual proof that McGuire's 2005 isometric grid beats standard quad-splitting for normal interpolation.

Strengths
  • Real-time comparison of six layout strategies with quantifiable error metrics.
  • Color-coded heatmap instantly reveals interpolation artifacts across the mesh.
  • Directly validates academic graphics research with an interactive demo.
Weaknesses
  • Author admits Claude wrote the code, limiting depth of technical insight.
  • No export functionality or integration with actual 3D modeling pipelines.
Target Audience

Graphics programmers, game engine developers, GIS specialists

Similar To

Houdini · Blender Geometry Nodes · Three.js Editor

Post Description

I have been curious on how different triangle layouts on a plane best represents the surface when using a height map. I came by the paper "A Heightfield on Isometric Grid" by Morgan McGuire & Peter G. Sibley. So I asked Claude to code up a tool that will let me see how it performs.

Similar Projects

Data●●Solid

Micromort Risk Visualizer

Sorting 487 risks by danger level is a genuine rabbit hole for the statistically anxious.

Rabbit HoleCozy
boxed
501mo ago