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I shipped a Rust voxel engine to web, iOS, Mac/Windows, byte-identical

I shipped a Rust voxel engine to web, iOS, Mac/Windows, byte-identical

by stevekwon211·May 19, 2026·1 point·0 comments

AI Analysis

●●●BangerWizardryBold Bet

Byte-identical Rust voxel engine running on web and iOS without rewriting a thing.

Strengths
  • Single codebase targeting web, mobile, and desktop with identical behavior.
  • Multiplayer building works in early stage, which is notoriously hard in voxel games.
  • Solo dev shipped cross-platform game engine after asking HN for advice last year.
Weaknesses
  • Early stage with missing features; unclear what's actually playable today.
  • Voxel sandbox is a crowded genre competing against Minecraft, Veloren, etc.
Category
Target Audience

Game developers, Rust enthusiasts

Similar To

Veloren · Minetest · Minecraft

Post Description

last year I asked HN for gamedev tips because I never made a game before and it was very helpful to build something I want

now I somehow ended up building a multiplayer voxel sandbox in Rust. Same engine runs on web/ios/mac/windows and stays byte-identical

it is still early and a lot is missing, but multiplayer building already works and it feels kind of insane to me

would love any feedback if something feels broken/confusing/not fun

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