Multiplayer Voronoi
Voronoi diagrams shift per screen, forcing players to negotiate perspective.

Semantic distance racing with Elo ratings, but Semantle already explored this space.
Word game enthusiasts, casual mobile gamers
Semantle · Contexto · Connections
Voronoi diagrams shift per screen, forcing players to negotiate perspective.
The author actually built a proper server-authoritative game using Rust + Tokio and Tungstenite, then added 4-player ELO quick queues, best-of-N lobbies and global leaderboards — not just a demo. The UI looks inviting, but the product hinges on live player density (no bots yet) and raises questions about latency handling, cheat prevention and scaling as the leaderboard grows.
Combines server registry with player services so you stop stitching five vendors together.
SkiFree clone in HTML5 with multiplayer leaderboards and 90s aesthetics.
The author replaced brittle LLM scripts with OpenClaw-driven bots that actually compete in a live multiplayer game — not just follow canned heuristics. The demo looks playable and charming, but the project reads like a promising experiment: I'd want to see latency handling, how the bot hooks into the game loop, and quantitative match performance before calling this a breakthrough.
Fun concept, but another prompt-to-game wrapper in a crowded field.