I built 38-0, a Premier League draft game with a Poisson match engine
Poisson match engine with Monte Carlo sims for fantasy Premier League drafts.

Full MOBA in your browser when most competitors require downloads and launchers.
Web gamers, indie game developers, MOBA players
League of Legends · Smite · Browser-based MOBAs like League of Angels
Started out with a simple prompt, "build a temu league of legends, web-only with online, room-based multiplayer".
It built it... fully functional in one shot! Then I went kinda ham and started iterating on every aspect little by little. I made it spin up subagents to each focus on designing a character. Spun up subagents to focus on designing abilities and their SFX/VFX. Did a few passes over the map, mobs, minions, etc.
Then I put Ultracode Workflows to task and, across a handful of prompts, had it optimize performance, balance, and a variety of other things. Workflows is insane btw...
I also used /goal pretty heavily as well. I'd sit and play and make note of like 10-15 tweaks, bug fixes, etc at a time and just let it go to town.
4.8 is a one shot machine... 5.5 ain't doin this...
Anyways, figured I'd share. Happy to answer any questions in the comments!
Try it out solo (with bots) or with friends! https://lmaomoba.com
Stack - Web: React/TypeScript - Game: Canvas - Server: PartyKit - Harness: Claude Code - Model: Opus 4.8 - IDE: atrium (getatrium.dev)
Poisson match engine with Monte Carlo sims for fantasy Premier League drafts.
SSRN paper behind a Cloudflare wall with no code or demo.
Useful context for sports fans, but a spreadsheet could replicate this logic easily.
Server-authoritative physics in a browser game—HaxBall runs P2P.
Draft cross-era squads to attempt the impossible 38-match unbeaten season challenge.
Trading dashboard for a niche blockchain game—limited to MFL ecosystem, zero mainstream relevance.