Gridiculous, my homebrew Game Boy Advance logic puzzle collection
Procedurally generated GBA puzzles that guarantee solvability without guessing.

Heartfelt project, but Flutter game collections aren't technically novel.
Elderly users and their families seeking accessible mobile games
Elevate · Lumosity · Brain training apps
I started to vibe code a game collection in flutter and tested them with my grandma and friends. It was kind of fun only having to do the ux part and watching people use the apps and then write down what I'd change to make the app easier and have codex implement it.
I've started back in January and now published a version I am kind of happy with, where I'd like to have more eyes on to get more feedback.
https://stiuvou.ch/grandpagames/
The app is free to download. You can try all games and then pick 3 to keep at the start and unlock more by earning points through playing. There are optional point packs you can buy to unlock games faster, but it's not necessary and there are no ads at all or analytics.
If you use the code ALLGAMESJUNE14, you can unlock all games from the start until June 14.
I’d love feedback on the games, the ux and ideas for new games.
One thing I keep thinking about is that the coding itself was not really the hard part anymore. My time mostly went into watching people use the app, finding out what is confusing for them and telling those points codex.
I even had a TestFlight feedback pipeline where Codex could read screenshots/bug reports via the apple api and fix them automatically.
So I’m also curious if AI lead to better, cheaper apps, or just flood the app stores? And if apps become cheaper to build, should we see fewer subscriptions (Which I really dislike) and more fair one-time-purchase models?
Procedurally generated GBA puzzles that guarantee solvability without guessing.
Directory of Wordle clones, but it's just a curated list—no tooling, no aggregation, no depth.
Exhaustive puzzle enumeration engine generates 57 million unique logic puzzles with Glicko-2 ratings.
Finally — a game that teaches GPU architecture instead of just using one.
Wireworld puzzles: elegant constraint satisfaction, but niche audience for cellular automata.
Cute UI, but puzzle mechanics and progression are unclear from the landing page.