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OceanEye – an open-source interactive 3D atlas of ocean life

OceanEye – an open-source interactive 3D atlas of ocean life

by woodydesign·Jun 8, 2026·2 points·0 comments

AI Analysis

●●SolidCozyEye Candy

AI-generated 3D ocean creatures with depth-zone organization, but models have visible flaws.

Strengths
  • AI-to-web 3D pipeline (Gemini → Rodin → Blender → Draco) is a clever production workflow.
  • Depth-zone navigation creates intuitive exploration structure for learning ocean ecosystems.
  • Author's honesty about model limitations and sourced references builds genuine trust.
Weaknesses
  • AI-generated models show artifacts (transparent bodies, eyes) that undermine visual polish.
  • Limited creature roster compared to comprehensive marine biology resources.
Category
Target Audience

Students, educators, and anyone curious about marine biology

Post Description

Inspiration: I was watching Billie Eilish's concert film HIT ME HARD AND SOFT, and during song "Ocean Eyes" there was a visual effect of waves. It sparked an idea — Could I build a web 3D simulation of ocean life while learning web development? And to explore the potential form of education or games.

Honest caveats: the models are AI-assisted (rough pipeline: reference illustrations from Gemini → model generation in Rodin → cleanup in Blender → Draco/KTX2 compression for the web; writing and editing by human). They're not science-reviewed and have real flaws — transparent bodies and eyes especially — and some of the biology is approximate. I fact-checked the writing alone, so corrections are very welcome; there are source links on every card.

Open source on GitHub. Happy to hear your thoughts, and to get into the pipeline or the science.

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