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Chip's Challenge (1992), rebuilt for the web

Chip's Challenge (1992), rebuilt for the web

by kenblum·Jun 10, 2026·2 points·3 comments

AI Analysis

●●SolidCozyRabbit Hole

Solver watches YouTube speedruns frame-by-frame to rebuild moves — oddly satisfying.

Strengths
  • YouTube speedrun frame-by-frame solver is genuinely inventive approach
  • Built level editor and replay viewer as bonus features
  • Faithful recreation of 1992 Windows version gameplay
Weaknesses
  • IP concerns noted by author — someone else's game
  • AI-built game ports becoming common pattern on Show HN
Category
Target Audience

Retro gaming fans, AI experimentation enthusiasts

Similar To

Internet Archive MS-DOS games · JS-DOS

Post Description

Author here. Remember Chip's Challenge? The 1992 Windows one from the Microsoft Entertainment Pack. I wanted to play it again so I ported it to the browser. Well, Claude did. I was too lazy to write the code, so I made a rule that I wouldn't write any and just bossed it around.

Between us we've solved 80 of the 149 levels. It didn't come free: plenty I had to hand-hold or play through myself, and for the nasty ones I had Claude build a solver that watches YouTube speedruns and rebuilds the moves frame by frame (oddly satisfying to watch: https://www.youtube.com/watch?v=6wndAf4EXNc).

It also built a full level editor (https://claudes-challenge.vercel.app/?level=1#editor) and a replay viewer to watch the solved levels back (https://claudes-challenge.vercel.app/replay.html).

Code: https://github.com/blumk/claudes-challenge

Obligatory IP note: this is someone else's game. I'm assuming it's effectively abandonware but I honestly don't know, so the site might have to come down at some point. The repo is stripped of all the original art and assets, code only.

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