I built a browser game where you compete against OpenAI, Anthropic, etc
Narrative-driven strategy game about AI lab competition; clever premise but no real depth yet.

At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far.
Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins.
No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you like it and what you would improve. Any feedback is welcome and most importantly, if we got something badly wrong.
Narrative-driven strategy game about AI lab competition; clever premise but no real depth yet.
Real map + route planning novelty wears off fast without replayability depth.
Simple policy decision game — dozens of president simulators already exist.
Phone-as-controller racing with haptics and physics that actually feels like a wheel.
Landing page is a Reddit security block — no game visible, no code linked.
Strategy game where Chinese character radicals and meanings are the actual mechanics, not decoration.