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Deadly Dispatch – A physics puzzle game 13 years in the making

Deadly Dispatch – A physics puzzle game 13 years in the making

by BernardGatt·Jul 16, 2026·2 points·0 comments

AI Analysis

●●SolidCozyNiche Gem

Thirteen-year solo dev passion project with deep bomb-crafting physics.

Strengths
  • 200+ bomb configurations from modular core, stage, and payload combinations.
  • Chain-reaction physics engine with destructible environments and ragdoll zombies.
  • Handcrafted levels with explicit survivor-protection constraints adding strategic depth.
Weaknesses
  • Releases August 2026 — no playable demo or early access available yet.
  • Niche genre blend may struggle to find audience between puzzle and strategy fans.
Category
Target Audience

Indie game fans, physics sandbox enthusiasts, puzzle gamers

Similar To

World of Goo · Besiege · Teardown

Post Description

Thirteen years ago, I had an idea: build a bomb from different stages and materials, call in an airdrop over a zombie-infested city, and let physics do the rest. Set off chain reactions through fuel stations and car wrecks. The catch? There are survivors down there too, so every strike is a balancing act.

I’ve always loved messing around with physics demos, and in my head, the core loop was already fun. So I built a few prototypes, but none of them stuck. I never clicked with Unity, and every attempt eventually died.

Every couple of years, I’d check the App Store, Steam, or just search online to see if someone had made it yet. I wasn’t worried about being scooped. I wanted to play it, and I didn’t care who built it.

This year, I started another prototype, and it immediately felt right. Then one thing led to another: I built a level editor, experimented with a bunch of levels, and the whole thing kept becoming more real.

Now I finally get to share this crazy idea with you all.

It’s called Deadly Dispatch, and it’s coming to Steam on August 3rd.

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