Reviving a 20-year-old puzzle game Chromatron with Ghidra and AI
AI-assisted decompilation of a 20-year-old binary is impressive, but the artifact is a single game.

Thirteen-year solo dev passion project with deep bomb-crafting physics.
Indie game fans, physics sandbox enthusiasts, puzzle gamers
World of Goo · Besiege · Teardown
I’ve always loved messing around with physics demos, and in my head, the core loop was already fun. So I built a few prototypes, but none of them stuck. I never clicked with Unity, and every attempt eventually died.
Every couple of years, I’d check the App Store, Steam, or just search online to see if someone had made it yet. I wasn’t worried about being scooped. I wanted to play it, and I didn’t care who built it.
This year, I started another prototype, and it immediately felt right. Then one thing led to another: I built a level editor, experimented with a bunch of levels, and the whole thing kept becoming more real.
Now I finally get to share this crazy idea with you all.
It’s called Deadly Dispatch, and it’s coming to Steam on August 3rd.
AI-assisted decompilation of a 20-year-old binary is impressive, but the artifact is a single game.
Simple policy decision game — dozens of president simulators already exist.
Another daily word game clone with user-generated content, but the builder looks rough.
Elevator Saga meets warehouse logistics — constraint-heavy puzzle gameplay with progressive difficulty.
Cute UI, but puzzle mechanics and progression are unclear from the landing page.
Daily tactics puzzle with historic matchups where ratings don't matter, just your adjustments.