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Steam-style achievements, but for real life (777 milestones)

Steam-style achievements, but for real life (777 milestones)

by _rinat·Jul 29, 2026·1 point·0 comments

AI Analysis

●●SolidCozyNiche Gem

Discrete events over streaks is the right call for life milestones.

Strengths
  • Row-level security in Postgres keeps sensitive achievements private by default.
  • 777 curated milestones removes the blank-page problem of building your own list.
  • Head-to-head profile comparison focuses on friends, not global leaderboards.
Weaknesses
  • Social gamification is a crowded space with established players like Habitica.
  • Public-by-default profiles may deter users tracking sensitive mental health goals.
Category
Target Audience

Gamification enthusiasts, productivity seekers

Similar To

Habitica · Life RPG · Finch

Post Description

For about 10 years I kept notes about things I wanted to do or already did. The notes never became anything useful, so this winter I started turning them into an app.

It's not a habit tracker, it's a discrete-event tracker: 777 one-time milestones in 14 life categories (fitness, career, travel, finances, learning, mental health, etc.), each worth 5-100 points depending on difficulty. No streaks, no daily check-ins. You did it once, it counts forever.

Two design decisions people argue with me about:

1. I built streaks early, then hid the whole feature. Streaks push you to repeat things, but this app is about finish lines. They worked against each other, so streaks had to go.

2. Profiles are public by default (it's a social tracker), but 31 achievements about addiction, therapy and mental health never show on public profiles unless you opt in. This is done with row-level security in Postgres, not filtered on the client. So you can track quitting nicotine and your profile won't announce it. The points still count in your public total, and a total doesn't show which achievements it came from.

Stack: Next.js 16, Supabase (Postgres + auth), Tailwind v4, Shadcn, Vercel.

Free for your first 100 completions. Pro is $15 lifetime for the first 100 buyers, then $29. No subscription.

The hardest part was not code, it was curation: writing 777 achievements that are not filler, and giving them points people agree with. Curious what HN thinks: is this a real product category, or just gamification with better PR? And if you look at the catalog, tell me which achievements feel like filler.

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