WebGL Liminal Space
Atmospheric WebGL demo that nails the eerie empty hallway vibe.
Intrinsic Quality Theory: A Geometric Theory of Phenomenal Experience
This repo actually tries something rare: a crisp identity claim linking subjective experience to the algebra-state pair from algebraic QFT, plus concrete, pre-registered experimental protocols and a Lean formalization. It bundles a lay 'Gentle Introduction', rigorous math, CI checks, and a NotebookLM reading guide — an unusual combo of philosophy, hard physics, and reproducibility. It's bracingly technical and squarely for specialists; if you don't do AQFT or proof assistants, expect to skim the intro and admire the ambition.
Consciousness researchers, theoretical physicists, philosophers of mind, cognitive neuroscientists, and formal-methods/mathematical researchers
It identifies phenomenal quality with a specific mathematical object (the algebra-state pair on a causal diamond in algebraic quantum field theory) and derives three experimental protocols with pre-registered failure conditions.
The short version: take the "intrinsic nature" intuition from Russellian monism seriously, ask what mathematical object could play that role, and discover that constraint-based reasoning forces you to a unique answer. Then show that this answer dissolves the composition problem, generates temporal phenomenology from diamond geometry, and predicts specific measurable differences from IIT (overlapping conscious regions vs. exclusion) and GNW (experience without global broadcast).
The paper is ~35 pages, mathematically involved but with interpretive boxes and discipline-specific reading guides. I'm actively seeking collaborators in anesthesiology, epilepsy surgery, and psychedelic research to run the protocols.
Paper: https://github.com/creatorrr/intrinsic-quality-theory/blob/m...
I'd especially value pushback from mathematical physicists on the AQFT formalization and from neuroscientists on whether the effective-theory bridge actually constrains the empirical predictions or is doing post-hoc work. Tell me what breaks.
Atmospheric WebGL demo that nails the eerie empty hallway vibe.
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