Horizon – GPU-accelerated infinite-canvas terminal in Rust
Infinite canvas terminal with minimap—tmux tabs but actually visible.
A playground for cellular automata
Rust-to-WGSL compilation for cellular automata with live parameter tweaking and history replay.
Game developers, simulation enthusiasts, graphics programmers
Golly · Shadertoy · Lenia
Since it lets you dynamically change parameters while the simulation is running via a TUI, it's easy to discover weird behaviors without remembering how you got there. If you press "s", it will save the complete history to a JSON file (a timeline of the parameters that were changed at given ticks), so you can replay it and regenerate the discovery.
You can pan/zoom, and while the main simulation window is in focus, the arrow keys can be used to update parameters (which are shown in the TUI).
Claude deserves all the credit and criticism for any technical elements of this project (beyond rough guidelines). I've just always wanted something like this, and it's a lot of fun to play with. Who needs video games these days.
Infinite canvas terminal with minimap—tmux tabs but actually visible.
Compile-time tensor shape checking beats PyTorch's runtime dimension errors.
They ship a Rust engine plus Python models that claim cycle-exact, bit-true equivalence with Verilog and a verified co-simulation suite — and back it with a 512× speedup and sub-10µs inference numbers. This is a rare, technically ambitious toolkit for building and proving neuromorphic FPGA/CPU stacks, though the AGPL license and narrow domain mean it’s primarily valuable to hardware teams and researchers, not casual ML users.
PyMOL's 1000x faster core in Rust—same commands, modern GPU rendering, no legacy C++ baggage.
WGPU-powered Rust UI engine claiming 120 FPS with 130MB RAM beats Electron bloat.
Direct2D GPU PDF renderer with CPU fallback, but alpha-stage and Windows-only.