Maritime Trivia (Reverse Engineered DOS Game)
Binary patching that keeps a 30-year-old DOS engine running while swapping content.
Runtime schema + RTTI extraction tool for Deadlock, CS2, Dota, and others (Source 2). No source2gen required.
LLM-controlled memory dumper for game reversing—Claude as a Cheat Engine. Genuinely inventive pairing.
Game reverse engineers, Source 2 modders, security researchers interested in binary analysis
Cheat Engine · Frida · GhidraScripts
I'm learning about reversing Source 2 games by building an offset dumper / RTTI crawler / [Insert buzzword feature here] with an API that LLMs can use to debug memory in real-time.
It manual maps a dumper DLL with a web-socket server connected to memory read/write fns, so imagine Cheat Engine but Claude can control it, find offsets, patterns etc.
It started off as a 'Can this be done?' type challenge that's ended up with a live view in web + some LLM tool calls so they can dump memory in real-time. Watching Claude debug memory dumps and follow assembly looks kinda like that infamous Matrix scene to my untrained, noob eye.
I'm a guest in this space, and somewhat of a scrub, so I'm genuinely asking if this could be something helpful for some, or a nothingburger feature that's another 'LLMs built this thing for me' fart in the wind.
https://github.com/dougwithseismic/dezlock-dump
https://github.com/dougwithseismic/dezlock-dump/issues/17#is...
Binary patching that keeps a 30-year-old DOS engine running while swapping content.
Injects trivia by patching 1993 binary blobs in-memory without shifting a single byte offset.
Claude memory without token costs, but requires running five services for one feature.
96.6% LongMemEval score using verbatim storage instead of AI summarization.
Graph-based context compression beats lossy summarization when tokens run out.
Local RAG for Claude when Cursor and other editors already handle context.