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agentic life simulation from inception

81 starsPython

Decided to play god this morning, so I built an agent civilisation

by urav·Feb 28, 2026·51 points·37 comments

AI Analysis

●●●BangerRabbit HoleBig BrainWizardry

NEAT-driven agent civilizations evolving language and behavior from scratch—genuinely novel premise.

Strengths
  • No reward function, no backprop: pure neuroevolution by birth/death creates emergent behavior
  • NEAT topology evolution + 29 heritable genome traits means agents discover their own sensory channels
  • Open-ended design: populations crash, reboot, speciate—you're genuinely observing chaos, not a scripted demo
Weaknesses
  • Pure Python + stdlib only limits scalability; storage footprint apparently enormous per author
  • Observability is Next.js dashboard but no reproducibility guarantees or ablation studies shared
Category
Target Audience

AI research hobbyists, complexity/artificial life enthusiasts, neuroevolution researchers

Similar To

Artificial Life (ALife) research · Framsticks · OpenWorm

Post Description

at a pub in london, 2 weeks ago - I asked myself, if you spawned agents into a world with blank neural networks and zero knowledge of human existence — no language, no economy, no social templates — what would they evolve on their own?

would they develop language? would they reproduce? would they evolve as energy dependent systems? what would they even talk about?

so i decided to make myself a god, and built WERLD - an open-ended artificial life sim, where the agent's evolve their own neural architecture.

Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own topology, 64 sensory channels, continuous motor effectors, and 29 heritable genome traits. communication bandwidth, memory decay, aggression vs cooperation — all evolvable. No hardcoded behaviours, no reward functions. - they could evolve in any direction.

Pure Python, stdlib only — brains evolve through survival and reproduction, not backprop. There's a Next.js dashboard ("Werld Observatory") that gives you a live-view: population dynamics, brain complexity, species trajectories, a narrative story generator, live world map.

thought this would be more fun as an open-source project!

can't wait to see where this could evolve - i'll be in the comments and on the repo.

https://github.com/nocodemf/werld

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