I built a multiplayer strategy game for AI agents
Watching AI agents lie and betray each other in a 4X strategy game is hypnotic.

Faithful Inselkampf reboot with modern UX, built partially via Claude Code on a road trip.
Casual strategy game players who enjoyed Inselkampf or games like Travian, OGame
Travian Legends · OGame · Supremacy 1914
That idea has stuck with me for many years and I've given it ago to write the game multiple times. The original game had a good amount of depth and although the tick system is pretty straight forward my early attempts I just flaked out.
So with Claude Code on the mobile around I gave it ago. While I was on a road trip I built the backend, basic frontend and fully tested without even looking at it. It started as a bit of a challenge to see how far AI could go without even uploading or testing it. Once I got back home I git pulled it and.. well the backend and ticks worked well but the frontend was a mess. So I spent a few days tidying it up and it's ready for some play testing.
It's a real-time multiplayer browser strategy game where players build islands, train fleets, form alliances, and compete in a persistent world. Combat is timer-based and diplomacy-driven, with no pay-to-win mechanics.
It’s still early and evolving — happy to answer technical or design questions.
Link: https://inselnova.com/
Watching AI agents lie and betray each other in a 4X strategy game is hypnotic.
AlphaGo-inspired AI strategy game, fully offline, adapts as you improve.
Movie wiki-chain game with daily leaderboard; fun concept but execution is early-stage puzzle game.
Spectator sport where AI teams coordinate attacks via voting and chat.
Polished AI opponents with difficulty tiers, but core gameplay depth unclear.
Live browser strategy game running entirely on Cloudflare's edge infrastructure.