Anonymous Dead Man's Switch
Dead Man's Switch with Mullvad-style anonymous accounts and 128-bit entropy.
Lag Switch Detector and Blocker
Lag-switch detector for RDO/GTAO that sits between your Mac and console.
Console GTA Online and Red Dead Online players on macOS
Fair Fight anti-cheat systems · BattlEye (reactive detection)
Both games use P2P mesh networking, so every player connects directly to every other player. Your IP is exposed to the entire lobby, and anyone can manipulate their connection to gain a combat advantage. Rockstar has never added anti-cheat to console.
Killswitch sits on a Mac bridging your router and console, monitoring packet timing on the primary game port (UDP 6672). All game traffic is encrypted, so detection relies entirely on metadata and timing gaps between packets. When an IP's gap score crosses a threshold, it gets blocked via the macOS PF firewall. Blocking doesn't kick them from the session. The mesh relays their game state through other players, but it adds enough latency to neutralize most of the advantage. You're essentially lag switching them back.
The README and NOTES file have more details.
Dead Man's Switch with Mullvad-style anonymous accounts and 128-bit entropy.
Genuinely useful safety net, but execution hinges on email delivery reliability.
The UX is delightfully minimal — one big "I'm OK" button, configurable guardians, and a check-in window — and the author leaned on Claude Code plus multi-role LLM reviews to shore up gaps in their Swift work, which is an interesting workflow experiment. The privacy-forward touches shown on the landing page (encrypted, no GPS) are promising, but critical backend details and delivery guarantees are missing, and the core idea is familiar rather than novel.
Dead man's switch plus spend controls solve a real AI agent safety gap nobody else addresses.
Replaces 6-tool context-switching with natural language queries, but LLM agents for project management aren't novel.
Proof-of-concept cheat tool for one exam platform. Ethically indefensible.