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Yesterday's Bread – a modern MUD with AI NPCs and a personalised novel

Yesterday's Bread – a modern MUD with AI NPCs and a personalised novel

by bridgettegraham·Apr 7, 2026·2 points·2 comments

AI Analysis

●●●BangerRabbit HoleZero to OneNiche Gem

Game compiles your entire playthrough into a personalized novel—that's genuinely novel.

Strengths
  • AI NPCs with memory and daily schedules create emergent storytelling.
  • Server-authoritative simulation with dynamic weather and item decay.
  • Bilingual localization engine (English/Afrikaans) with grammar-smart tokens.
Weaknesses
  • Text-based MUD format limits mainstream appeal despite modern features.
  • AI NPC consistency may degrade over long playthroughs.
Category
Target Audience

Text RPG fans, interactive fiction players

Similar To

AI Dungeon · Traditional MUDs · Choice of Games

Post Description

Hi HN — I'm Bridgette, a software engineer in South Africa. Over the last year I rebuilt a classic-style MUD from the ground up on a modern stack (Postgres, server-authoritative simulation, generative-AI NPCs that keep schedules and remember conversations, dynamic weather, item decay, the works). The twist is that when you finish the single-player arc, the game compiles your run into a personalised PDF novel — your name, your race, your choices, your ending. I'd love technical feedback on any of it: the simulation, the NPC design, the localisation engine (it's bilingual English/Afrikaans), or just the idea of "the game writes you a book about you" as a finishing reward. Happy to answer questions.

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