
Astrial – Spherical Go on a Snub Dodecahedron
AI Analysis
Spherical Go on a snub dodecahedron removes corners and edges entirely.
- •Topological variant eliminates edge/corner strategy, forcing new tactical approaches.
- •Fully functional multiplayer with rankings, live games, and Superko rules.
- •Area-based scoring adapted for 300 quadrilateral faces on a closed sphere.
- •No AI bots mentioned for solo practice against the unusual topology.
- •Niche appeal limits player pool compared to standard 19x19 Go servers.
Go players, math enthusiasts, board game designers
Online Go Server · Little Golem · KGS Go Server
Post Description
The topology creates a mix of 3-, 4-, and 5-degree vertices, so each point has a different number of liberties. 5-degree points border more (and larger) faces, making them the most valuable territory; 3-degree points are the easiest to surround. Scoring is area-based: the sphere's 300 quadrilateral faces are allocated proportionally to surrounding stones, with a 2.5% komi for White.
Standard Go rules apply — alternating play, capture when no liberties, no suicide, and positional Superko. The game ends on two consecutive passes.
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