Migo Games (Mac / iOS) – multiplayer mini games backed by elixir
Elixir backend is cool, but the mini-games look generic.

Real-time OK Play variant with AI opponent built on Phoenix.
Board game enthusiasts, families looking for private game rooms
Board Game Arena · Paperclips.io
The first player to get five-in-a-row (horizontally, vertically, or diagonally) wins. In the first phase of play, players take turns placing their pieces next to existing pieces (always edge-to-edge; you can't place a piece with only a corner-to-corner connection). After players exhaust their pieces, play moves into the movement phase: you pick up an existing piece you own and place it according to the previous placement rules. During the movement phase, you cannot move a piece that would leave other pieces disconnected. Play continues in player order until someone wins.
I wrote the app using Elixir's Phoenix framework with Daisy UI / Tailwind CSS for styling. The app is deployed on Gigalixir via its generous free plan. I am by no means a frontend developer / designer, so there's for sure better ways to implement things than what I have here. I mostly focused on making it mobile friendly and getting it to support light and dark mode. There likely exists browser / device specific bugs, since we've only tested it out on our phones (iPhone 13 Pro, Safari / Chrome) and my computer (MacBook Pro, Safari). Happy to hear any suggestions, frontend or otherwise, if you have them!
Developing this has been a real journey. Highlights have included learning about Gomoku and its variants, articulation points (and Trajan's algorithm for strongly connected components), and the Monte Carlo tree search algorithm (for the intermediate level "AI" mode I've recently added for single-player use). Lowlights have all been CSS related.
I'd love to add a "matchmaking" mode in the future. I haven't really looked too much into the mechanics for how that's usually done though - it'll be a great learning opportunity!
Elixir backend is cool, but the mini-games look generic.
Spherical Go on a snub dodecahedron removes corners and edges entirely.
Card-driven chess variant with custom engine handling illegal board states.
New board game with full multiplayer stack, but established platforms already own this category.
The author replaced brittle LLM scripts with OpenClaw-driven bots that actually compete in a live multiplayer game — not just follow canned heuristics. The demo looks playable and charming, but the project reads like a promising experiment: I'd want to see latency handling, how the bot hooks into the game loop, and quantitative match performance before calling this a breakthrough.
Isolated subagent contexts mean each AI opponent truly can't see other players' cards.