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Everest Drive – a multiplayer spaceship crew simulator in the browser

Everest Drive – a multiplayer spaceship crew simulator in the browser

by jakej256·Apr 22, 2026·16 points·4 comments

AI Analysis

●●SolidNiche GemBold Bet

Bearing-only sensor tracking like a submarine sim — genuinely novel for browser space games.

Strengths
  • Passive sensor mechanics (bearing → uncertainty circle → track) create real tactical depth.
  • Rust+WASM+SpacetimeDB architecture enables live delta updates over websocket.
  • Newtonian flight with no auto-brake demands actual piloting skill.
Weaknesses
  • Landing page shows only loading screen — hard to evaluate actual gameplay.
  • Browser multiplayer space sims exist (Starblast, etc.) with established player bases.
Category
Target Audience

Browser game enthusiasts, multiplayer space sim fans

Similar To

Starblast · Maelstrom

Post Description

Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install.

Some of its features: - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving. - Silent running. Cut your emissions and witnesses can't ID you. - Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop. - Boarding combat. Dock with another ship and fight through it room by room.

Architecture: - The server is a single Rust module compiled to WASM, running inside SpacetimeDB. - Clients subscribe to rows in the schema and get live deltas over websocket; writes go through reducers (transactional Rust functions). No REST, no custom netcode, no client-side authority. - Client is Svelte 5 + plain HTML5 canvas 2D. No game engine, no WebGL.

https://imgur.com/a/V8cHrdd

Very early, plenty of rough edges. Would love to hear what breaks for you:

https://everestdrive.io

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