Startup Equity Adventure Game
Gamifies dilution math better than dry Carta calculators, but likely linear.

Interactive board visualization beats static wiki pages for learning complex rules.
Tamil diaspora, board game enthusiasts, cultural preservationists
The Mahjong Guide · BoardGameGeek
Around the same time, this HN thread about using coding assistants to revive projects you never were going to finish (https://news.ycombinator.com/item?id=47902525) pushed me to actually do something with the idea.
That combination sent me down a nostalgia rabbit hole. Thaayam / Dayaakattai is one of those games I played during childhood summers in Tamil Nadu with cousins, and this being summer again just brought those memories back.
So I made a small bilingual guide for it, in English and Tamil.
One thing this also made me realize is how strange and nice it is now to be able to build small things semi-passively with tools like Codex. You can have a little idea, keep nudging it between work or life, and a few hours later there is an actual site instead of another note sitting in a backlog.
The site includes the board, stick throws, safe squares, capture/finish rules, odds, strategy notes, history, and a little Dayakattai roll simulator.
Gamifies dilution math better than dry Carta calculators, but likely linear.
Finally — a game that teaches GPU architecture instead of just using one.
Exporting a Godot game to WASM so it runs in an iPad browser is the clearest practical win here — it avoids app-store constraints and makes classroom deployment trivial. The demo shows a simple sentence prompt with fruit objects, which proves the idea but lacks lesson sequencing, audio prompts/feedback, and teacher controls that would make it classroom-ready.
CSP puzzle game where you balance blocking XSS payloads against keeping your app's inline scripts working.
Interactive simulations explain cooperative auctions for rent splitting and resource allocation.
You can edit YAML or drop into a kubectl prompt while watching Pods, Deployments and Services animate in a 3D cluster — that concrete mapping of K8s primitives to game objects is clever and educational. Campaigns, a chaos/incidents mode, and timed challenges give it real pedagogical structure instead of being a gimmick. It’s an impressive browser-side engineering demo, but expect the game to gloss over some of the messy, real-world CLI details you’ll hit on a real cluster.