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I wrote a DOOM clone in my own programming language

I wrote a DOOM clone in my own programming language

by pizza_man·Apr 28, 2026·34 points·18 comments

AI Analysis

●●SolidNiche GemWizardry

Raycasting DOOM clone built to stress-test a custom language's C-interop.

Strengths
  • Uses raycasting to keep the engine lightweight while testing multi-dimensional arrays.
  • C-interop syntax was specifically introduced to enable this SDL2 integration.
  • Open source with a roadmap for sound and enemy variety.
Weaknesses
  • Minimal gameplay loop with only one enemy type and no sound yet.
  • Audience is limited to those interested in the Spectre language itself.
Category
Target Audience

Programming language enthusiasts, demoscene hobbyists

Similar To

Wolfenstein 3D · DOOM

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