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1990s Game Dev Algorithms for Distributed Systems

1990s Game Dev Algorithms for Distributed Systems

by cremer·Apr 29, 2026·12 points·0 comments

AI Analysis

●●●BangerBig BrainNiche GemWizardry

Bringing 90s game engine collision detection to smart contracts is a genuinely clever architectural move.

Strengths
  • Adapts Separating Axis Theorem for on-chain logic, solving a problem usually offloaded to oracles.
  • Morton Z-curve indexing ensures logarithmic scaling rather than linear cost explosions.
  • Enables atomic composability where financial trades depend on spatial validity checks.
Weaknesses
  • Tightly coupled to Sui's object model, making it impossible to port to EVM or Solana.
  • Niche utility limits appeal strictly to developers building decentralized spatial registries.
Target Audience

Blockchain developers building spatial applications or autonomous worlds

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PostGIS · H3 (Uber) · s2geometry

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