ASCII pixel art editor for the terminal
Braille-based terminal art editor with vim motions and mouse support.

Loop examination mode visualizes transition points better than Shadertoy's basic preview.
Creative coders, generative artists, and GLSL developers
Shadertoy · The Book of Shaders · GLSL Sandbox
- Loop examination mode: visualizes the transition point of a looping shader in slow motion so you can see exactly where it breaks. X-time remapping helps debug discontinuities by mapping time to the x coordinate, this way you can see literally if the loop is seamless or not, if you see any seams, its not seamless. This is what I needed most for my own work.
- Cloud rendering up to 8K with supersampling
- A GIF exporter allowing for setting custom color palettes and choice of dithering algorithm
The main editor and features are free. Cloud rendering is paid because GPU time costs money. There's an optional Claude-based vibe-mode as well.
Would especially love feedback on the loop tools from anyone who writes seamless shader loops, that's the part of the problem I think is most under-served.
Braille-based terminal art editor with vim motions and mouse support.
DRM/KMS fullscreen rendering without X or Wayland—rare for shader tooling.
Pure SVG ASCII animations with typing and glitch effects look surprisingly smooth.
Fascinating art experiment, but more novelty than tool developers would actually use.
Modular Rust crates let you embed the editor core while keeping VS Code extensions.
Vanilla JS editor with regex loop prevention, but CodePen already owns this.