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Browser-based Glider Sim

by bensg·May 25, 2026·2 points·0 comments

AI Analysis

●●SolidNiche GemCozy

Actual thermal and ridge lift modeling sets this apart from arcade flight games.

Strengths
  • Models angle of attack and lift/drag interaction rather than just velocity vectors.
  • Implements realistic ASK-21 performance metrics like 33:1 glide ratio.
  • Simulates environmental lift sources like thermals and ridge deflection.
Weaknesses
  • Niche appeal limits audience to those specifically interested in glider dynamics.
  • Browser-based physics may struggle with complex turbulence compared to desktop sims.
Category
Target Audience

Aspiring pilots, flight sim enthusiasts, and physics students

Similar To

Microsoft Flight Simulator · Condor Soaring · X-Plane

Post Description

I've flown gliders a little but never had a reason to get into the underlying aerodynamics. This sim put together as a learning experience, using an ancient pamphlet on gliding paired with a few evenings of LLM time.

The sim: - Controls with stick, ailerons, elevator, rudder, and airbrakes — W/S pitch, A/D roll, Q/E yaw, B airbrake - Attempts to accurately model angle of attack via interaction of wing and air movement to give lift/drag - Built on a real glider's numbers. Loosely modelled on an ASK‑21-class trainer: ~33:1 glide ratio, ~0.6 m/s minimum sink - To stay aloft, you hunt for lift — thermals rising off sun-warmed ground + ridge lift where wind is deflected up terrain, etc.

Glider pilots: tell me where the behaviour feels inaccurate.

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