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Making a new video game every day (Day 69: Hot Death Zero)

Making a new video game every day (Day 69: Hot Death Zero)

by pzxc·Jun 22, 2026·2 points·0 comments

AI Analysis

●●SolidCozyShip It

Day 69 of shipping a browser game daily, no engine bloat.

Strengths
  • Sixty-nine consecutive days of shipping proves serious discipline and lightweight architecture.
  • Zero-friction web access means no downloads or accounts required to play.
Weaknesses
  • Individual games lack depth, relying on the archive for long-term value.
  • Discovery depends on maintaining the daily cadence rather than viral mechanics.
Category
Target Audience

Casual gamers, game dev enthusiasts

Similar To

itch.io · CrazyGames · A Day In The Code

Post Description

Into my third month now where I make and publish a new online game to play, with scoring, every single day. Happy to answer any questions!

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