Modern Reimplementation of the Speck Molecule Renderer
WebGL 2 instanced rendering optimization of a known tool, not a novel approach.

SwiftUI reimplementation for video frames, but it's proprietary with no code to explore.
iOS/macOS developers building video applications
SwiftUI · SceneKit · Metal
I reimplemented most of SwiftUI from scratch in a way that lets me produce video frames for recording, streaming or sending to a virtual camera.
It took me about nine months from start to finish, with another month of bug fixes once it hit production in CueCam.
Ask me anything.
WebGL 2 instanced rendering optimization of a known tool, not a novel approach.
PyMOL's 1000x faster core in Rust—same commands, modern GPU rendering, no legacy C++ baggage.
Reimplements AppKit on Qt to run SwiftUI apps on Linux without emulation.
Renderer-agnostic core swaps WebGL/Canvas/WebGPU without touching state — rare architectural discipline.
SwiftUI-style declarative syntax for MDM when Jamf and Kandji dominate the space.
Runs unmodified SwiftUI apps on Linux by reimplementing AppKit on Qt instead of emulating binaries.