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Curvytron 2, I rewrote my browser party game, 10 years later

Curvytron 2, I rewrote my browser party game, 10 years later

by tom32i·Jun 30, 2026·1 point·0 comments

AI Analysis

●●SolidCozyCrowd Pleaser

10-year sequel with Three.js juice, but it's still an Achtung die Kurve clone.

Strengths
  • Top-down 3D view with camera movement and screen shake effects
  • No ads, no tracking, no monetization — pure community gift
  • Original reached HN front page and still played in offices worldwide
Weaknesses
  • Genre has many established alternatives already
  • Browser games require all players online simultaneously
Category
Target Audience

Casual gamers and web developers

Similar To

Achtung die Kurve · Slither.io · Powerline.io

Post Description

Hi everyone, french web dev here,

About 10 years ago I did a little party game in the browser inspired by Achtung die Kurve genre, it reached HN (https://news.ycombinator.com/item?id=9494619) and everything went crazy, it's still largely played in open-spaces all over the world today.

This past year, I've been working on a sequel: https://curvytron2.com is live.

Same goal as the first one: challenge myself, perfect my skills, have fun and give back to the internet community the best way I know; by just putting a free little fun game out there. No ads, no tracking, no business plan.

A decade of professional web development and hours of GMTK have raised my expectations and this time I aimed for:

- a good looking top-down 3D view with improved gameplay and real game juice: I learn Three.JS and WebGL for this project, worked on the camera movements, screen shake, sound design, gameplay feedback and I'm proud of the portal-like effect of the bonus that allows you to peak and cross over to the other side of the map. - a solid 100fps server simulation (in Go) serving clients with a really bandwidth efficient netcode (it's binary websocket instead of plain JSON and I open-sourced it: https://github.com/Tom32i/netcode). - Instant reconnection, at any time: I had this requirement from day one, in the first curvytron losing connexion meant dropping out of the game permanently. Not anymore. You can just refresh the page mid-game and keep playing, try it yourself.

The game runs in any desktop and mobile browser and supports gamepads I've put up servers in US and Europe to offer a good ping to as much players as I can afford at the moment.

I still maintain and host the first game to keep the original experience live.

I'd love to get feedback from HN, and don't hesitate to stress-test the game of course!

I'll be around to answer questions and discuss if you're interested. Cheers!

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