Half-Life 1, without loading screens
Level streaming for a 1998 engine eliminates loading screens across the entire campaign.

The median launch gets 2 points and 0 comments. For launches that do get traction, half the comments they'll ever get arrive within 7.2 hours and 90% within 26, and the top decile decays on the same clock as everyone else.
Vote timestamps aren't public, so comment timing is the attention proxy; caveats are in the post. Everything reproduces from the repo with one command (https://github.com/jonnonz1/hn-attention-cliff), and every number in the post maps to a named function. Keen to hear where the methodology falls short
Level streaming for a 1998 engine eliminates loading screens across the entire campaign.
Four-hour deep dive into grid history with transcripts and sourced references.
MCP server lets Claude query your life data—demo mode with 4,251 entries means instant try-before-commit.
Steam hours to skill tree converter, but just a viral guilt calculator.
Visual caffeine decay timeline beats static calculators for sleep planning.
Slick landing page, but resume optimization services are crowded—no proof of better outcomes.