President: A Strategy Game
Simple policy decision game — dozens of president simulators already exist.

One interesting part was the Claude-powered AI opponent. The critical part wasn't getting it to play, it was making it safe: the backend only ever hands it server-validated legal moves to choose from, so a hallucinated or malformed move can't corrupt game state. It explains its reasoning after each move. The whole site is Elixir/Phoenix LiveView, with each game as its own process.
I had Claude keep a running development journal from its own perspective, including a story about one game it lost to me while we were building the game: https://naviadratp.com/journal
(Navia Dratp is © Bandai. This is a free, non-commercial fan project - a community preservation effort for an out-of-print game, not affiliated with or endorsed by Bandai)
Play: https://naviadratp.com
Simple policy decision game — dozens of president simulators already exist.
Strategy game where Chinese character radicals and meanings are the actual mechanics, not decoration.
Self-contained A7 booklet with printed dice strips needs zero external components.
Spectator sport where AI teams coordinate attacks via voting and chat.
Screeps-style RTS where LLMs code their way to victory, real iterative learning.
Hundreds of players on one map beats typical 10-50 player strategy games.