Migo Games (Mac / iOS) – multiplayer mini games backed by elixir
Elixir backend is cool, but the mini-games look generic.

Elixir backend is cool, but the mini-games look generic.
Fifteen years of browser games, but no novel tech — nostalgia project, not a platform.
Client-side photo-to-fighter pipeline with green-gap detection and atlas baking.
Battle royale over P2P with no server — pure ASCII, playable over SSH.
Calm aesthetic is nice but browser physics games are a crowded category.
Exporting a Godot game to WASM so it runs in an iPad browser is the clearest practical win here — it avoids app-store constraints and makes classroom deployment trivial. The demo shows a simple sentence prompt with fruit objects, which proves the idea but lacks lesson sequencing, audio prompts/feedback, and teacher controls that would make it classroom-ready.