Vibe-coding video games with Claude (Day 14: Tetris)
Yet another browser Tetris clone, but part of a daily AI-coding challenge series.

Everything was planned by me and coded by Claude Fable. Brazilian tileset generated by Gemini so I'm not technically using any copyrighted assets.
Link to repo: https://github.com/ThiagoLira/Fractetris/tree/main
Yet another browser Tetris clone, but part of a daily AI-coding challenge series.
Yet another HTML5 game collection when itch.io and CrazyGames already exist.
Step-through PPU debugging with cycle-accurate pixel pipeline visualization for emulator devs.
Cute Neopets clone with tarot quests, but virtual pet sites aren't new.
Fun 3D twist on Tetris, but the genre is already saturated with clones.
Turns text prompts into looped pixel-sprite animations with on-site playback and spritesheet/GIF export, which is immediately useful for rapid prototyping. The live preview and palette controls feel catered to creators, but the real value will hinge on consistency across frames (same character, directional sprites) and granular timing/frame controls.