HeatSpectra: Realtime 3D Surface Heat Simulation
Meshless Voronoi discretization running realtime on Vulkan is genuinely clever.
Experimental Godot 4.7 project running Gemma 4 inference entirely in GDScript and Vulkan compute shaders
Running LLM inference in pure GDScript and Vulkan shaders inside a game engine.
Game developers and graphics programmers
llama.cpp · MLC LLM
Meshless Voronoi discretization running realtime on Vulkan is genuinely clever.
Pure Vulkan compute enables LLMs inside game loops without CUDA lock-in.
Shared field approach moves 10k agents at 5ms where per-agent queries collapse at 500.
Pure C++23 Metal inference when llama.cpp already dominates this space.
28% faster Vulkan-to-CUDA on Qwen, but llm.c and llama.cpp already own inference.
Three-concept scheduling model targeting FlashAttention, but generated code isn't performant yet.