Gravimera, AI(LLM) driven 3D world editor and explorer
Core features like scene generation and story creation are still marked TODO.
![LocalGPT Gen – LLM-driven world generation in Rust/Bevy [video]](/screenshots/47021572.webp)
The project wires a local LLM directly into Bevy to generate geometry from plain English and pairs that with kernel-enforced sandboxing and HMAC-signed instruction files — a practical nod to safety you rarely see in hobby demos. It isn't a finished product (video-first demo, rough edges), but the single-binary Rust approach and the security model make this more than a toy: impressive engineering for anyone wanting local, auditable content generation.
Game developers, Rust enthusiasts, hobbyist procedural content creators, local-LLM / AI developers
Core features like scene generation and story creation are still marked TODO.
Agent-generated 3D worlds as first-class skills, but 'local generative 3D' is still early.
Runs GPT-5 and Grok in parallel societies to test emergent social structures.
LLM-to-GDSII pipeline, but semiconductor CAD is niche and validation unclear.
Bridges sqlc codegen with sqlx runtime for Rust Postgres projects.
OpenSCAD IDE with AI refactor, but parser is immature and audience is niche.