Physically accurate black hole you can put in your room
Real relativistic raytracing in your browser with AR mode to put a black hole in your room.
General Relativistic Ray-Tracer in CUDA C++.
The repo actually implements an RK4 geodesic integrator in CUDA kernels to trace millions of rays and produce frame sequences — plus handy scripts to generate a Perlin accretion disk and preprocess NASA EXR star maps. It’s the sort of technical playground that shows real GPU know‑how and produces striking renders, but the experience is experimental: you must manually fetch assets, run preprocessing scripts, and there are no builds, benchmarks or accuracy notes to help anyone reproduce or compare results.
GPGPU/graphics developers, computational physics students and researchers, hobbyist visualizers
Video Demo (AI Narration): https://youtu.be/BUqQJPbZieQ Source: https://github.com/anwoy/MyCudaProject
Real relativistic raytracing in your browser with AR mode to put a black hole in your room.
Reproducible scientific states make this more than just a pretty 3D star map.
Shader-based break reminder that uses gravitational lensing to guilt you into stepping away.
Live GLSL shader breakdown that actually runs in your browser while you read.
Compile CUDA for AMD GPUs with zero code changes—breaks NVIDIA lock-in.
Black-body radiation color mapping makes fake embers actually convincing.