Black Hole in Your Ghostty
Shader-based break reminder that uses gravitational lensing to guilt you into stepping away.
General Relativistic Ray-Tracer in CUDA C++.
The repo actually implements an RK4 geodesic integrator in CUDA kernels to trace millions of rays and produce frame sequences — plus handy scripts to generate a Perlin accretion disk and preprocess NASA EXR star maps. It’s the sort of technical playground that shows real GPU know‑how and produces striking renders, but the experience is experimental: you must manually fetch assets, run preprocessing scripts, and there are no builds, benchmarks or accuracy notes to help anyone reproduce or compare results.
GPGPU/graphics developers, computational physics students and researchers, hobbyist visualizers
Video Demo (AI Narration): https://youtu.be/BUqQJPbZieQ Source: https://github.com/anwoy/MyCudaProject
Shader-based break reminder that uses gravitational lensing to guilt you into stepping away.
Live GLSL shader breakdown that actually runs in your browser while you read.
Compile CUDA for AMD GPUs with zero code changes—breaks NVIDIA lock-in.
Black-body radiation color mapping makes fake embers actually convincing.
Real-time 3D quantum solver in browser, but device compatibility fragile and use case narrow.
RK4 integrator in Web Workers predicting orbital trajectories before you burn.