A Black Hole Simulator in CUDA C++
The repo actually implements an RK4 geodesic integrator in CUDA kernels to trace millions of rays and produce frame sequences — plus handy scripts to generate a Perlin accretion disk and preprocess NASA EXR star maps. It’s the sort of technical playground that shows real GPU know‑how and produces striking renders, but the experience is experimental: you must manually fetch assets, run preprocessing scripts, and there are no builds, benchmarks or accuracy notes to help anyone reproduce or compare results.
