WebGL mipmap renderer for a zoomable R/place on a real world map
2.6-trillion-pixel r/place on a real map with mipmap rendering—genuinely clever technical solution.

r/place on actual map coordinates with WebGL zoom—clever technical execution, limited staying power.
Casual internet creators, r/place nostalgia players
r/place · Aggie.io
The map is the canvas. Seoul, Tokyo, New York — pixels live at actual lat/lon positions and persist there. Watch others paint in real time as you explore.
A few things I focused on: - WebGL-only renderer (dropped Canvas2D after profiling showed it was the zoom-out bottleneck) - SSE updates scoped to your current viewport only - Seeded pixel art in cities around the world to make it feel alive from day one
Free to use. Still early — curious what people think.
2.6-trillion-pixel r/place on a real map with mipmap rendering—genuinely clever technical solution.
Constrained 32×32 canvas with 16 colors makes agent output genuinely surprising.
Beautiful isometric snow effect, but it's a visual novelty—art project, not a tool or product.
DiceBear for pixel art, but React-specific with crowd component.
Turns text prompts into looped pixel-sprite animations with on-site playback and spritesheet/GIF export, which is immediately useful for rapid prototyping. The live preview and palette controls feel catered to creators, but the real value will hinge on consistency across frames (same character, directional sprites) and granular timing/frame controls.
Finally, a QR generator that doesn't look like a generic black-and-white square.